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Non-coder fun with Codex, Claude Code and the like

Posted: Sat May 02, 2026 5:04 pm
by GBO Possum
For a couple of months now, I've been almost totally distracted from video gaming because I'm having too much fun with Codex.

I'm starting this topic in case there are like minded people on this forum who would like to share experiences.

I've learned a lot. And have produced stuff I like. I NEVER look at the actual code. I do write "guides" to myself which I'd be pleased to share.

I provided the ideas and direction. I own the scope, taste, purpose, acceptable risk, user experience, whether the app does the right thing and whether the project is becoming too complicated. Codex acts like a wise team of assistants with skills in all the other parts. Any time I don't know what to do, I discuss it with Codex or ChatGPT (or both).

Here are my most resource-intensive projects. Mostly native apps on a Mac, some HTML apps.
  • TeslaCam Investigator - a tool to display and analyze Tesla video and telemetry
  • WordGridGame - a word game I came up with (Mac app and web app)
  • Star Trek Game - a reimagining of a 1978 Apple 2 game
  • Assembly Code stuff - actually experiments in code optimization using the Mandelbrot set as a CPU-challenging example
  • Root - housekeeping reports and cleanup (mostly web apps)
  • Garmin Analyses - analysis and display of cycling computer data from over a decade of rides
  • Seagrass 2 - an animation experiment with fish and ells etc (as a web page)
  • Solar analysis - analysis of solar/battery/EV data
  • MacDown 3000 Personal - a rework of a Markdown editor from GitHub adding a "zoom" capability
  • GT7 Tuning Tools - a blend of GT7 tutor, reference and tuner (as a web page)
Ask me anything!