PSVR2 impact on Gran Turismo 7 - a rave

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GBO Possum
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Joined: Fri Sep 26, 2025 3:35 pm
Location: Massachusetts

PSVR2 impact on Gran Turismo 7 - a rave

Post by GBO Possum »

I've played racing games since PGR3 on Xbox 360, maybe 2006. I'm not a very fast driver, but I really enjoy driving IRL. And I like exploring things. I'll try any new food or place. I once walked in a very small group around the Annapurnas in Nepal. It took 5 weeks and I nearly died of altitude sickness, but I digress. Apart from car games, I focus on games which encourage exploration, the latest being AC Shadows and revisiting Cyrodiil in Oblivion Remastered. This passion for exploration is key background to what I have to say about GT7/PSVR2

I honestly think PSVR2 takes GT7 from a great racing game to something completely different. The sense of presence is what changes everything. You’re no longer looking AT a car on a track — you’re sitting IN the cockpit, judging corners with real depth perception, feeling elevation changes and camber in a way that a flat screen just can’t convey.

Cars themselves become works of art. In VR I notice stitching on the seats, reflections on the dash, the way the mirrors actually feel usable. The VR showrooms make my garage feel alive — suddenly I want to revisit cars I’d forgotten about just to sit in them. I swivel around to view the whole interior, and “fly” around the outside, peering into the engine bays of cars which expose them. Even the humble MX5 becomes a delight -



The Miura is sublime:-



First thing I do when a new offering appears in the Legends shop or the Used Car place is to "walk" around it, "fly" over it, peer into it, peer under it, sit in it, study the gauges, swivel around and peer at the doors, roof, back seat (if it has one). I have bought expensive cars simply based on such inspections.

Tracks are reborn too. Night races feel atmospheric, weather shifts are dramatic, even grandstands and trees give a real sense of scale. Everything feels bigger and more convincing. Tracks which were previously “meh” have gained “personality” for me, and I no longer avoid them. Despite learning to drive on dirt roads, some of which were as bad as Fisherman's Ranch, I just could NOT get to like dirt driving ... until PSVR2! Now I can feel where the car is in space and anticipate its dynamic impacts with the terrain

The immersion is so strong it’s tough to ever go back to flat TV. In fact, since switching to PSVR2 for GT7 about a year ago, I find I rarely play any other games. I'm neglecting Tamriel and Japan 😂

Thanks for sharing my joy.
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Scaff
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Joined: Mon Sep 22, 2025 7:39 am

Re: PSVR2 impact on Gran Turismo 7 - a rave

Post by Scaff »

PSVR (rather than PSVR2) was just as important to my love of VR sim racing, but interestingly (well to me) into a quite different direction.

I loved PSVR and it was certainly better supported in terms of raving titles than its successor, indeed my video roundup of PSVR racing titles from back in 2018 remains one of my most watched videos.



However, it opened up just as much frustration as it did wonder for me, as key titles that supported VR on PC never got the same support on PSVR, something that has only increased for the PSVR2, and was one of the key factors in my moving to PC as a platform for sim racing.



I 100% miss the plug-and-play simplicity of the PSVR system, but, for me, the sheer range of titles on PC that support VR more than make up for the work to get it up and running. In particular for titles running the Madness engine, which just works so well with VR.

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